AI Insights · Timothy · April 2024
Top 5 Bubble Shooter Games on iOS in South Africa: Q1 2024
Explore the performance of the top 5 bubble shooter games on iOS in South Africa for Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the bubble shooter game category on iOS in South Africa saw some interesting trends. Here’s a closer look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Bubble Shooter: Pop & Blast experienced a relatively stable weekly revenue throughout the quarter, peaking at around $524 in mid-January. The game’s weekly downloads showed a downward trend, starting from 362 in the first week of January and dropping to 80 by mid-March, before slightly recovering to 235 by the end of the quarter. Active users fluctuated but generally decreased from 1.7K in early January to 1.2K in mid-March, with a slight increase to 1.5K in the final weeks.
Bubble Witch 3 Saga had a fluctuating revenue, with a high of $356 at the end of January and a low of $126 in mid-January. Weekly downloads remained low throughout the quarter, starting at 125 and falling to 27 by mid-March, with a slight increase to 48 by the end of the quarter. Active users saw a consistent decline from 750 in early January to 446 by mid-March, with a minor recovery to 542 at the quarter's end.
Marble Master showed a varied revenue trend, peaking at $362 in mid-February and ending the quarter at $249. Downloads spiked to 1.3K in early February but settled around 348 by the end of March. Active users surged to 4.4K in early February, dropping to 1.7K by late February, and then stabilizing around 3K by the end of the quarter.
Bubbles Empire Champions had a notable revenue peak of $445 in early January, which subsequently dropped and fluctuated around $71 to $315 throughout the quarter. Downloads were minimal, with only a few instances of activity, peaking at 27 in early January. Active users remained low and relatively stable, starting at 49 and ending the quarter at 21.
Bubble Pop Origin! Puzzle Game maintained a steady revenue stream, peaking at $302 in early January and ending the quarter at $94. Downloads started strong at 563 in early January but dropped significantly to 71 by the end of March. Active users remained high, starting at 5K in early January and maintaining around 3.7K to 3.9K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.